Use Case
Situational Awareness
See your entire operation in real time. A photorealistic 3D globe renders thousands of live assets with atmospheric lighting, terrain, and spatial analysis tools — at 60 fps.
What you can do
Air Traffic Surveillance
Track 5,000+ aircraft simultaneously with altitude-coded colours, trail histories, and geofence alerting across continental airspace.
Fleet & Logistics
Monitor vehicle positions, speeds, and route adherence across continents. Geofence violations trigger instant visual alerts.
Satellite Operations
Visualize orbital trajectories with realistic atmospheric scattering. Track constellation health with real-time telemetry overlays.
How it works
Key capabilities
| Capability | What it does |
|---|---|
| Live Entity Tracking | Thousands of markers updated every frame with YAML-driven visual rules mapping telemetry fields to colour, size, and opacity |
| Camera Bookmarks | Save up to 9 viewpoints and recall them instantly with smooth fly-to animation (keys 1-9) |
| Spatial Analysis | Distance and area measurement, range rings, proximity queries, lasso and box selection tools |
| H3 Heatmaps | Hexagonal density visualization at any zoom level — aggregate thousands of data points into readable patterns |
| Fog of War | Dim regions outside defined operational areas to focus attention on what matters |
| Weather Overlays | Rain, snow, and cloud particle systems rendered from live data feeds |
| Trail Visualization | Configurable history trails show where entities have been — colour-coded by any telemetry field |
| Atmospheric Rendering | Rayleigh + Mie scattering, cascaded shadow maps, and time-of-day lighting for photorealistic context |
Technical details — GPU pipeline, coordinates, LOD
GPU Pipeline: Custom render graph on wgpu with WGSL shaders. Supports Vulkan, Metal, and DirectX 12. Instanced rendering with per-frame GPU culling (eliminates 30-70% of draw calls).
Coordinate System: Earth-Centered-Earth-Fixed (ECEF) with f64 precision throughout — f32 only at the GPU boundary (~1mm surface precision). Free-fly and map-orbit camera modes.
Level of Detail: Octree-based LOD with screen-space error metrics. Tile, terrain, and entity detail scales smoothly with camera distance.
Tile Rendering: Raster + MVT vector tiles with LRU caching. Digital Elevation Model terrain with LOD octree.
Ready to see the full picture?
One docker pull. Full stack in minutes. No build tools required.